![]() In Grim Fandango Remastered, you get a more modern analog scheme though for those wanting a bit for nostalgia and because Tim demands it you can opt for the tank controls. I didn’t so I used the game’s tank controls which by today’s standards is rough. Most of the adventure titles of the time used the tried-and-true point and click method to move around and interact with objects but Grim Fandango had you moving Manny around static pre-rendered backdrops comprised from 3D models with the use of a keyboard, or if you had one at the time a joystick or gamepad. Grim Fandango when it first released had a unique style with its skeletal calaca inspired 3D character models, but it also had even more interesting interaction system. You will spend the next four years, the standard time it takes a soul to make the perilous journey to the Ninth Underworld on foot, on an incredible journey through the Land of the Dead on the last day of the Day of the Dead in each of the four acts. Manny then plans to track down Meche who after getting stiffed out of her ticket on the Number Nine after a life of selflessly helping others with a little help from the underground Lost Souls Alliance (LSA) and his speed demon(literally) driver Glottis. Having been on the top now working out of a supply closet of an office Manny steals a client, Mercedes ”Meche” Colomar, from his competition and uncovers corruption in the D.O.D along the way in an effort to speed updating off his debt. The good clients that live an exceptionally good life and qualify for a ticket on the Number Nine train are always just out of Manny’s bony fingered reach. The beautifully crafted story of Grim Fandango Remastered follows Manuel “Manny” Calavera who is stuck in the Eighth Underworld working as a Grim Reaper for the Department of Death (or D.O.D.) selling travel packages to recently departed souls who must make the journey to the Ninth Underworld. Grim Fandango Remastered is a cross-buy title so this review will cover aspects of both versions especially as it also has cross-save support for gamers on the go. I’ll be perfectly honest I loved Grim Fandango the first time around so when I found out that Schafer’s own Double Fine Productions was bringing back the neo-noir dark comedy, I jumped at the chance to once again assume the role of travel package selling Grim Reaper Manuel ”Manny” Calavera with the release of Grim Fandango Remastered for the PlayStation 4 and Vita. Before the decline of the adventure genre as I knew it then, Grim Fandango was and still is one of the greatest adventure games ever made. Then there are games like 1998’s Grim Fandango from LucasArts and legendary creator Tim Schafer which was universally acclaimed by critics right away despite lacking sales. Sometimes it takes a while for that game to become noticed often transcending into cult status. But every once in a while, there is that game that just makes you sit up and take notice. It has a couple of scares, but that doesn’t make up for the non-existent plot and endless, mind-numbing fetch errands.In the world of gaming there is a sea of mediocre to decent titles that we gamers see every day. The game, therefore, involves a lot of running away, using the hero’s much vaunted parkour skills to vault walls, fences and slower-moving zombies. It’s a feature made more annoying by your enemies’ stubborn resistance to being bludgeoned back to eternal rest, forcing you to plough through countless baseball bats, claw hammers and electrified shovels. Dying Light retains the zombies, flailing combat and weapons that break after a surprisingly small number of encounters with rotting skulls. It’s as spectacularly fresh as it was in 2010, building on the radical invention of its predecessor and somehow managing to proffer all sorts of new delights, from the way the game’s introductory sequence gradually emerges into 3D, to the enormous volume of secrets, with even the simplest-looking level yielding manifold extra lives, bonuses and little one-off touches.ĭying Light is made by the same people as the bafflingly successful Dead Island, a lacklustre zombie game in which you aimlessly thrash your way through hordes of shuffling undead, using pathetically fragile household objects. Super Mario Galaxy 2 came out on Nintendo Wii nearly five years ago, and arrives on Wii U unchanged. ![]() Its sequel had no right to be any good, let alone turn out to be the standout piece it is. ![]() Super Mario Galaxy was an almost unassailably ingenious 3D platform game that placed Nintendo’s moustachioed plumber in a constellation of little planetoids, each one a separate world with distinct rules and challenges. ![]()
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