![]() ![]() It 's especially apparent when you put a photogrammetry captured object next to SP painted one. In my experience anything done In both Substance programs still shows a recognisable sign of artificial procedural nature. Their brushes are vector based beneath the hud but there is no way to tweak the strokes really. Not that Photoshop's ones are much better but still it's a long way to go till Corel Painter brushes (which alco can paint in depth channel there) or even 3d coat ones which allows multiple alternating brush dabs in a stroke and new Affinity Photo ones. brushes are pretty primitive and reveal its robotic artificial nature instantly. you can't select a layer and scale /move itĢ. Substance painter still has a lot of important limitations, same as in very beginning. Necessity to export to Photoshop is antiquated You can also get the educational version of 3D Coat on steam for $99, however there are some limitations. Following that, you can send the paint job over to the editor you picked, save and then it goes right back to 3D Coat with the changes.įor the hand painted stuff, I prefer using Krita as the external editor, its a free application as well so its worth trying out ( ) Essentially you tell 3D Coat where the external editor is you want to use (via properties). Regarding the feature to export into 2D painting applications found in 3D Coat. Mari Indie ( ) is also a good option for hand painted texturing (especially if you cant afford 3D Coat), however it is not nearly as easy to use as something like 3D Coat (learning curve), which is the champion application for painting based workflows in my opinion. Substance Painter is more or less good for slapping on substances rather than painting. Copyright ©2013-2023, all rights reserved.Agree on avoiding Substance Painter for this kind of work. fbx and texture will be exported in the same folderĬopyright notice: any total or partial reproduction of the content is forbidden without previous authorisation by the Author. ![]() ![]() MAIN TOP MENU> Freeze> Unfreeze All Export Texture RIGHT COLUMN> Texture Editor> paint over the texture Hide / Freeze Polyģ. LMB to paint over the 3D mesh Paint over the 2D Textureġ. select Desaturate/Saturate/Darken/Lighten/Sharpen/Smoothing/Increase Hue/ Decrease Hue/ Subst. NOTICE: Spline is a procedural layer and you can Color Operations ToolĢ. NOTICE: Spline is a procedural layer and you can Spline Text Tool MAIN TOP MENU> Symmetry> No Symmetry to remove this tool Spline Paint Tool select a brush and paint over the 3D meshĤ. – rotate the MMB over the mesh to resize the brush Paint with Symmetryģ. – rotate the MMB over the mesh to resize the brush Paint color-depth-specular RIGHT COLUMN> Layers> create a new layer> double click over the name of the layer to change it to ‘Color’ RIGHT COLUMN> Layers> remove all layersĥ. LEFT COLUMN> Brushes> select the color and the brush/pencil/airbrushĤ. ![]() MAIN TOP MENU> setup lights Paint flat colorsġ. Run 3D Coat, into Wizard window select ‘Paint Directly Over UV Mapped Mesh’, import your mesh Setup Light Run 3D Coat, into Wizard window select ‘UV Map Mesh’ and map the objectĤ. In this way we will clear all old UV Maps and transformationsĤ. Select the model> RIGHT COLUMN> Utilities> Reset XForm> Reset Selected Select the model> RIGHT COLUMN> Modify> Modifier List> UVW Mapping Clear> RMB> Collapse Allģ. Create a 3D model – Editable Poly inside 3DS MaxĢ. Why have you to consider painting texture inside 3D-Coat?īecause it has easy to use painting tools near great UV Mapping tools in matter of fact this speed up your workflow, especially when you create characters for videogames and PTex UV Map is useless.ġ. 3D-Coat is a standalone software, easy to use and great to improve your 3D workflow! ![]()
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